PR & Media

PlayBadminton

Challenge

To challenge the perception of badminton among the target audience and increase awarness of the PlayBadminton online portal.

 

Results & Impact

Shortlisted for the Sport Industry Awards 2012 - Best use of Digital Communications in sport.

 

Fully integrated campaign across:

 

Digital -Augumented reality game, mobile, website, widget, i-frame

Social media -Youtube, Facebook, Twitter

Experiential -'Beat Pete' shuttlecock speed challange in major train stations

PR -Extended campaign awarness via the Telegraph Online, SkySports.com and blogs

 

Campaign Impact:

177000 views on Youtube

96000 exposure on Twitter

45000 new visits to PlayBadminton

2192 competition entries

955 new Facebook fans

 

 


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